Tweaked UI
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Copyright (c) 2013, 2014, Hubert and Fischer, Philipp Hubert (philipp@hubertfischer.com), Sebastian Fischer (sebastian@hubertfischer.com)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@ -0,0 +1,33 @@
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://dv01hh045k5n2"
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path="res://.godot/imported/RubikMonoOne-Regular.ttf-e0dfb02f9f37dfb799d755a9158977e9.fontdata"
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[deps]
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source_file="res://assets/fonts/Rubik_Mono_One/RubikMonoOne-Regular.ttf"
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dest_files=["res://.godot/imported/RubikMonoOne-Regular.ttf-e0dfb02f9f37dfb799d755a9158977e9.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=1
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://rd48gl8k5x34"]
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[gd_scene load_steps=13 format=3 uid="uid://rd48gl8k5x34"]
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[ext_resource type="Theme" uid="uid://bb8mjy6l7umui" path="res://themes/GameUI.tres" id="2_eun58"]
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[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
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@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://b5ah0ej10awd5" path="res://levels/Platforms.png" id="4_0en0p"]
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[ext_resource type="Script" path="res://scenes/GameUI.gd" id="4_2tdl1"]
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[ext_resource type="Texture2D" uid="uid://dam8r48qo0qqh" path="res://levels/BasicLevel.png" id="4_l63m5"]
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[ext_resource type="FontFile" uid="uid://dv01hh045k5n2" path="res://assets/fonts/Rubik_Mono_One/RubikMonoOne-Regular.ttf" id="4_pbhfl"]
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[ext_resource type="Texture2D" uid="uid://b3bftdoqgqopj" path="res://levels/LotsaHoles.png" id="7_8su71"]
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[sub_resource type="World3D" id="World3D_5g233"]
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@ -165,8 +166,19 @@ theme_override_constants/outline_size = 40
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theme_override_font_sizes/font_size = 160
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text = "CLASH"
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[node name="Label2" type="Label" parent="GameUI/GameStartupWidgets"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 17.0
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offset_top = -50.0
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offset_right = 705.0
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offset_bottom = -17.0
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grow_vertical = 0
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text = "Music: Run Amok by Kevin MacLeod | https://incompetech.com/"
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[node name="GameFinishedWidgets" type="Panel" parent="GameUI"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@ -245,8 +257,10 @@ grow_horizontal = 2
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[node name="Player1Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
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layout_mode = 1
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offset_right = 49.0
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offset_bottom = 77.0
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offset_left = 14.0
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offset_top = 13.0
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offset_right = 414.0
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offset_bottom = 124.0
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alignment = 1
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[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
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[node name="Player2Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
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layout_direction = 3
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layout_mode = 1
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offset_right = 49.0
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offset_bottom = 77.0
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offset_left = 21.0
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offset_top = 14.0
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offset_right = 421.0
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offset_bottom = 125.0
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size_flags_horizontal = 8
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alignment = 1
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@ -308,10 +324,13 @@ horizontal_alignment = 1
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[node name="TimeLeftLabel" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
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layout_mode = 2
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theme_override_fonts/font = ExtResource("4_pbhfl")
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theme_override_font_sizes/font_size = 40
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text = "00:30:00"
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horizontal_alignment = 1
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[node name="GameLevelSelectWidgets" type="Panel" parent="GameUI"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@ -53,9 +53,9 @@ func _process(_delta):
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var minutes = floor(world.time_left / 60.)
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var seconds = fmod(floor(world.time_left), 60)
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var milliseconds = floor((world.time_left - floor(world.time_left)) * 10)
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var milliseconds = floor((world.time_left - floor(world.time_left)) * 100)
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time_left_label.text = str(minutes) + ":" + str(seconds) + ":" + str(milliseconds)
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time_left_label.text = "%02d:%02d:%02d" % [minutes, seconds, milliseconds]
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player1_score_label.add_theme_color_override("font-color", world.players[0].color)
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if player2_widgets.visible:
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