[gd_scene load_steps=4 format=3 uid="uid://25h8ijy682em"]

[ext_resource type="Material" uid="uid://bg3dawo5kkosg" path="res://materials/GrassNoiseMaterial.tres" id="1_ist2t"]

[sub_resource type="CylinderMesh" id="CylinderMesh_jqmqb"]
material = ExtResource("1_ist2t")
top_radius = 5.0
bottom_radius = 4.9
height = 0.2
radial_segments = 7
rings = 1

[sub_resource type="CylinderShape3D" id="CylinderShape3D_xdt1a"]
height = 0.2
radius = 4.6

[node name="HeptagonPlatform" type="StaticBody3D"]
collision_layer = 3
collision_mask = 0

[node name="Geometry" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
mesh = SubResource("CylinderMesh_jqmqb")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
shape = SubResource("CylinderShape3D_xdt1a")
