[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://biriunillglve"]

[ext_resource type="Shader" path="res://materials/shader/WorldColoringVersus.gdshader" id="1_sq8hp"]
[ext_resource type="Texture2D" uid="uid://b2c7rc40v7wfl" path="res://assets/textures/test_world_color_texture.png" id="2_rvt68"]

[resource]
render_priority = 1
shader = ExtResource("1_sq8hp")
shader_parameter/world_color_texture = ExtResource("2_rvt68")
