[gd_scene load_steps=4 format=3 uid="uid://b08dmcbgq6jyd"]

[ext_resource type="Material" uid="uid://bg3dawo5kkosg" path="res://materials/GrassNoiseMaterial.tres" id="1_clmc7"]

[sub_resource type="BoxMesh" id="BoxMesh_a5xg2"]
material = ExtResource("1_clmc7")
size = Vector3(8, 0.2, 5)

[sub_resource type="BoxShape3D" id="BoxShape3D_k5g7w"]
size = Vector3(8, 0.2, 5)

[node name="RectanglePlatform" type="StaticBody3D"]
collision_layer = 3
collision_mask = 0

[node name="Geometry" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
mesh = SubResource("BoxMesh_a5xg2")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
shape = SubResource("BoxShape3D_k5g7w")
