[remap]

importer="glsl"
type="RDShaderFile"
uid="uid://daaysa2a1u6b7"
path="res://.godot/imported/PixelCountCompute.glsl-abe5c29fd9b584b640dd1cca2cbbc009.res"

[deps]

source_file="res://materials/shader/PixelCountCompute.glsl"
dest_files=["res://.godot/imported/PixelCountCompute.glsl-abe5c29fd9b584b640dd1cca2cbbc009.res"]

[params]

