[gd_scene load_steps=4 format=3 uid="uid://c62j3c1n688uw"]

[sub_resource type="BoxShape3D" id="BoxShape3D_p0rqu"]
size = Vector3(4, 1, 0.4)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mr6ph"]
albedo_color = Color(0.670588, 0.262745, 0.262745, 1)

[sub_resource type="BoxMesh" id="BoxMesh_237xr"]
material = SubResource("StandardMaterial3D_mr6ph")
size = Vector3(4, 1, 0.4)

[node name="Wall" type="StaticBody3D"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("BoxShape3D_p0rqu")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_237xr")
