# include "drawing.h" # define IMGUI_DEFINE_MATH_OPERATORS # include void ax::Drawing::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) { auto rect = ImRect(a, b); auto rect_x = rect.Min.x; auto rect_y = rect.Min.y; auto rect_w = rect.Max.x - rect.Min.x; auto rect_h = rect.Max.y - rect.Min.y; auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; auto rect_center = ImVec2(rect_center_x, rect_center_y); const auto outline_scale = rect_w / 24.0f; const auto extra_segments = static_cast(2 * outline_scale); // for full circle if (type == IconType::Flow) { const auto origin_scale = rect_w / 24.0f; const auto offset_x = 1.0f * origin_scale; const auto offset_y = 0.0f * origin_scale; const auto margin = (filled ? 2.0f : 2.0f) * origin_scale; const auto rounding = 0.1f * origin_scale; const auto tip_round = 0.7f; // percentage of triangle edge (for tip) //const auto edge_round = 0.7f; // percentage of triangle edge (for corner) const auto canvas = ImRect( rect.Min.x + margin + offset_x, rect.Min.y + margin + offset_y, rect.Max.x - margin + offset_x, rect.Max.y - margin + offset_y); const auto canvas_x = canvas.Min.x; const auto canvas_y = canvas.Min.y; const auto canvas_w = canvas.Max.x - canvas.Min.x; const auto canvas_h = canvas.Max.y - canvas.Min.y; const auto left = canvas_x + canvas_w * 0.5f * 0.3f; const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; const auto top = canvas_y + canvas_h * 0.5f * 0.2f; const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; const auto center_y = (top + bottom) * 0.5f; //const auto angle = AX_PI * 0.5f * 0.5f * 0.5f; const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); const auto tip_right = ImVec2(right, center_y); const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); drawList->PathBezierCubicCurveTo( ImVec2(left, top), ImVec2(left, top), ImVec2(left, top) + ImVec2(rounding, 0)); drawList->PathLineTo(tip_top); drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); drawList->PathBezierCubicCurveTo( tip_right, tip_right, tip_bottom + (tip_right - tip_bottom) * tip_round); drawList->PathLineTo(tip_bottom); drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); drawList->PathBezierCubicCurveTo( ImVec2(left, bottom), ImVec2(left, bottom), ImVec2(left, bottom) - ImVec2(0, rounding)); if (!filled) { if (innerColor & 0xFF000000) drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); drawList->PathStroke(color, true, 2.0f * outline_scale); } else drawList->PathFillConvex(color); } else { auto triangleStart = rect_center_x + 0.32f * rect_w; auto rect_offset = -static_cast(rect_w * 0.25f * 0.25f); rect.Min.x += rect_offset; rect.Max.x += rect_offset; rect_x += rect_offset; rect_center_x += rect_offset * 0.5f; rect_center.x += rect_offset * 0.5f; if (type == IconType::Circle) { const auto c = rect_center; if (!filled) { const auto r = 0.5f * rect_w / 2.0f - 0.5f; if (innerColor & 0xFF000000) drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments); drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale); } else { drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments); } } if (type == IconType::Square) { if (filled) { const auto r = 0.5f * rect_w / 2.0f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); #if IMGUI_VERSION_NUM > 18101 drawList->AddRectFilled(p0, p1, color, 0, ImDrawFlags_RoundCornersAll); #else drawList->AddRectFilled(p0, p1, color, 0, 15); #endif } else { const auto r = 0.5f * rect_w / 2.0f - 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); if (innerColor & 0xFF000000) { #if IMGUI_VERSION_NUM > 18101 drawList->AddRectFilled(p0, p1, innerColor, 0, ImDrawFlags_RoundCornersAll); #else drawList->AddRectFilled(p0, p1, innerColor, 0, 15); #endif } #if IMGUI_VERSION_NUM > 18101 drawList->AddRect(p0, p1, color, 0, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); #else drawList->AddRect(p0, p1, color, 0, 15, 2.0f * outline_scale); #endif } } if (type == IconType::Grid) { const auto r = 0.5f * rect_w / 2.0f; const auto w = ceilf(r / 3.0f); const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); auto tl = baseTl; auto br = baseBr; for (int i = 0; i < 3; ++i) { tl.x = baseTl.x; br.x = baseBr.x; drawList->AddRectFilled(tl, br, color); tl.x += w * 2; br.x += w * 2; if (i != 1 || filled) drawList->AddRectFilled(tl, br, color); tl.x += w * 2; br.x += w * 2; drawList->AddRectFilled(tl, br, color); tl.y += w * 2; br.y += w * 2; } triangleStart = br.x + w + 1.0f / 24.0f * rect_w; } if (type == IconType::RoundSquare) { if (filled) { const auto r = 0.5f * rect_w / 2.0f; const auto cr = r * 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); #if IMGUI_VERSION_NUM > 18101 drawList->AddRectFilled(p0, p1, color, cr, ImDrawFlags_RoundCornersAll); #else drawList->AddRectFilled(p0, p1, color, cr, 15); #endif } else { const auto r = 0.5f * rect_w / 2.0f - 0.5f; const auto cr = r * 0.5f; const auto p0 = rect_center - ImVec2(r, r); const auto p1 = rect_center + ImVec2(r, r); if (innerColor & 0xFF000000) { #if IMGUI_VERSION_NUM > 18101 drawList->AddRectFilled(p0, p1, innerColor, cr, ImDrawFlags_RoundCornersAll); #else drawList->AddRectFilled(p0, p1, innerColor, cr, 15); #endif } #if IMGUI_VERSION_NUM > 18101 drawList->AddRect(p0, p1, color, cr, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); #else drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale); #endif } } else if (type == IconType::Diamond) { if (filled) { const auto r = 0.607f * rect_w / 2.0f; const auto c = rect_center; drawList->PathLineTo(c + ImVec2( 0, -r)); drawList->PathLineTo(c + ImVec2( r, 0)); drawList->PathLineTo(c + ImVec2( 0, r)); drawList->PathLineTo(c + ImVec2(-r, 0)); drawList->PathFillConvex(color); } else { const auto r = 0.607f * rect_w / 2.0f - 0.5f; const auto c = rect_center; drawList->PathLineTo(c + ImVec2( 0, -r)); drawList->PathLineTo(c + ImVec2( r, 0)); drawList->PathLineTo(c + ImVec2( 0, r)); drawList->PathLineTo(c + ImVec2(-r, 0)); if (innerColor & 0xFF000000) drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); drawList->PathStroke(color, true, 2.0f * outline_scale); } } else { const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); drawList->AddTriangleFilled( ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), color); } } }