project(application) set(_Application_Sources include/application.h source/application.cpp source/entry_point.cpp source/imgui_extra_keys.h source/config.h.in source/setup.h source/platform.h source/platform_win32.cpp source/platform_glfw.cpp source/renderer.h source/renderer_dx11.cpp source/renderer_ogl3.cpp ) add_library(application STATIC) target_include_directories(application PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include) find_package(imgui REQUIRED) find_package(stb_image REQUIRED) find_package(ScopeGuard REQUIRED) target_link_libraries(application PUBLIC imgui) target_link_libraries(application PRIVATE stb_image ScopeGuard) if (WIN32) list(APPEND _Application_Sources source/imgui_impl_dx11.cpp source/imgui_impl_dx11.h source/imgui_impl_win32.cpp source/imgui_impl_win32.h ) set(_DXSDK_Dir ${IMGUI_NODE_EDITOR_ROOT_DIR}/external/DXSDK) set(_DXSDK_Arch x86) if (${CMAKE_SIZEOF_VOID_P} EQUAL 8) set(_DXSDK_Arch x64) endif() add_library(dxerr STATIC ${_DXSDK_Dir}/src/dxerr.cpp) target_include_directories(dxerr PUBLIC "${_DXSDK_Dir}/include") set_property(TARGET dxerr PROPERTY FOLDER "external") add_library(d3dx11 UNKNOWN IMPORTED) set_target_properties(d3dx11 PROPERTIES IMPORTED_LOCATION "${_DXSDK_Dir}/lib/${_DXSDK_Arch}/d3dx11.lib" IMPORTED_LOCATION_DEBUG "${_DXSDK_Dir}/lib/${_DXSDK_Arch}/d3dx11d.lib" INTERFACE_INCLUDE_DIRECTORIES "${_DXSDK_Dir}/include" INTERFACE_LINK_LIBRARIES "$<$:dxerr>" ) target_link_libraries(application PRIVATE d3d11.lib d3dcompiler.lib d3dx11) else() find_package(OpenGL REQUIRED) find_package(glfw3 3 REQUIRED) if (APPLE) target_link_libraries(application PRIVATE "-framework CoreFoundation" "-framework Cocoa" "-framework IOKit" "-framework CoreVideo" ) endif() endif() if (OpenGL_FOUND) set(HAVE_OPENGL YES) target_include_directories(application PRIVATE ${OPENGL_INCLUDE_DIR}) target_link_libraries(application PRIVATE ${OPENGL_gl_LIBRARY}) list(APPEND _Application_Sources source/imgui_impl_opengl3.cpp source/imgui_impl_opengl3.h source/imgui_impl_opengl3_loader.h ) endif() if (glfw3_FOUND) set(HAVE_GLFW3 YES) list(APPEND _Application_Sources source/imgui_impl_glfw.cpp source/imgui_impl_glfw.h ) target_link_libraries(application PRIVATE glfw ) endif() configure_file( source/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/source/config.h ) target_compile_definitions(application PRIVATE #BACKEND_CONFIG=IMGUI_GLFW #RENDERER_CONFIG=IMGUI_OGL3 ) target_include_directories(application PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/source) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${_Application_Sources}) target_sources(application PRIVATE ${_Application_Sources}) set_property(TARGET application PROPERTY FOLDER "examples")