#include "spec_helper.h" #include using vectorial::vec3f; const int epsilon = 1; describe(vec3f, "constructing") { it("should have default constructor that does nothing..") { vec3f x; } it("should have constructor with element values") { vec3f x(10,20,30); // octave vec3f: [10,20,30] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 30.000000000000000f, 0.0f), epsilon ); } it("should have constructor that loads from a float array") { float ary[3] = { 1,2,3 }; vec3f x(ary); // octave vec3f: [1,2,3] should_be_equal_vec3f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 3.000000000000000f, 0.0f), epsilon ); } } describe(vec3f, "loads and stores") { it("should have method for loading from a float array") { float ary[3] = { 1,2,3 }; vec3f x(-1, -1, -1 ); x.load(ary); // octave vec3f: [1,2,3] should_be_equal_vec3f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 3.000000000000000f, 0.0f), epsilon ); } it("should have method for storing to a float array") { float ary[3] = { -1, -1, -1 }; vec3f x(1, 2, 3); x.store(ary); should_be_close_to(ary[0], 1, epsilon); should_be_close_to(ary[1], 2, epsilon); should_be_close_to(ary[2], 3, epsilon); } } describe(vec3f, "arithmetic with another vec3f") { it("should have operator+ for component-wise addition") { vec3f a(1,2,3); vec3f b(10,20,30); vec3f x = a + b; // octave vec3f: [1,2,3] + [10,20,30] should_be_equal_vec3f(x, simd4f_create(11.000000000000000f, 22.000000000000000f, 33.000000000000000f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction") { vec3f a(1,2,3); vec3f b(10,20,30); vec3f x = b - a; // octave vec3f: [10,20,30] - [1,2,3] should_be_equal_vec3f(x, simd4f_create(9.000000000000000f, 18.000000000000000f, 27.000000000000000f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication") { vec3f a(1,2,3); vec3f b(10,20,30); vec3f x = a * b; // octave vec3f: [1,2,3] .* [10,20,30] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 40.000000000000000f, 90.000000000000000f, 0.0f), epsilon ); } it("should have operator/ for component-wise division") { vec3f a(1,2,3); vec3f b(10,20,30); vec3f x = b / a; // octave vec3f: [10,20,30] ./ [1,2,3] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 10.000000000000000f, 10.000000000000000f, 0.0f), epsilon ); } it("should have operator+= for component-wise addition") { vec3f x(1,2,3); vec3f b(10,20,30); x += b; // octave vec3f: [1,2,3] + [10,20,30] should_be_equal_vec3f(x, simd4f_create(11.000000000000000f, 22.000000000000000f, 33.000000000000000f, 0.0f), epsilon ); } it("should have operator-= for component-wise subtraction") { vec3f a(1,2,3); vec3f x(10,20,30); x -= a; // octave vec3f: [10,20,30] - [1,2,3] should_be_equal_vec3f(x, simd4f_create(9.000000000000000f, 18.000000000000000f, 27.000000000000000f, 0.0f), epsilon ); } it("should have operator*= for component-wise multiplication") { vec3f x(1,2,3); vec3f b(10,20,30); x *= b; // octave vec3f: [1,2,3] .* [10,20,30] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 40.000000000000000f, 90.000000000000000f, 0.0f), epsilon ); } it("should have operator/= for component-wise division") { vec3f a(1,2,3); vec3f x(10,20,30); x /= a; // octave vec3f: [10,20,30] ./ [1,2,3] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 10.000000000000000f, 10.000000000000000f, 0.0f), epsilon ); } } describe(vec3f, "arithmetic with scalar") { it("should have operator+ for component-wise addition") { vec3f a(1,2,3); float b=10; vec3f x = a + b; // octave vec3f: [1,2,3] + 10 should_be_equal_vec3f(x, simd4f_create(11.000000000000000f, 12.000000000000000f, 13.000000000000000f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction") { float a=10; vec3f b(10,20,30); vec3f x = b - a; // octave vec3f: [10,20,30] - 10 should_be_equal_vec3f(x, simd4f_create(0.000000000000000f, 10.000000000000000f, 20.000000000000000f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication") { vec3f a(1,2,3); float b=10; vec3f x = a * b; // octave vec3f: [1,2,3] .* 10 should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 30.000000000000000f, 0.0f), epsilon ); } it("should have operator/ for component-wise division") { vec3f a(10,20,30); float b=10; vec3f x = a / b; // octave vec3f: [10,20,30] ./ 10 should_be_equal_vec3f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 3.000000000000000f, 0.0f), epsilon ); } it("should have operator+ for component-wise addition (float as lhs)") { vec3f b(1,2,3); float a=10; vec3f x = a + b; // octave vec3f: 10 + [1,2,3] should_be_equal_vec3f(x, simd4f_create(11.000000000000000f, 12.000000000000000f, 13.000000000000000f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction (float as lhs)") { float b=50; vec3f a(10,20,30); vec3f x = b - a; // octave vec3f: 50 - [10,20,30] should_be_equal_vec3f(x, simd4f_create(40.000000000000000f, 30.000000000000000f, 20.000000000000000f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication (float as lhs)") { vec3f b(1,2,3); float a=10; vec3f x = a * b; // octave vec3f: 10 .* [1,2,3] should_be_equal_vec3f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 30.000000000000000f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication (float as lhs)") { vec3f b(10,20,30); float a=40; vec3f x = a / b; // octave vec3f: 40 ./ [10,20,30] should_be_equal_vec3f(x, simd4f_create(4.000000000000000f, 2.000000000000000f, 1.333333333333333f, 0.0f), epsilon ); } } describe(vec3f, "vector math") { it("should have unary minus operator") { vec3f a(1,2,3); vec3f x = -a; // octave vec3f: -[1,2,3] should_be_equal_vec3f(x, simd4f_create(-1.000000000000000f, -2.000000000000000f, -3.000000000000000f, 0.0f), epsilon ); } it("should have dot function") { vec3f a(1,2,3); vec3f b(6,7,8); float x = vectorial::dot(a,b); // octave vec3f: dot([1,2,3],[6,7,8]) should_be_close_to(x, 44.000000000000000f, epsilon ); } it("should have cross function") { vec3f a(1,2,3); vec3f b(6,7,8); vec3f x = vectorial::cross(a,b); // octave vec3f: cross([1,2,3],[6,7,8]) should_be_equal_vec3f(x, simd4f_create(-5.000000000000000f, 10.000000000000000f, -5.000000000000000f, 0.0f), epsilon ); } it("should have length_squared function") { vec3f a(1,2,3); float x = vectorial::length_squared(a); // octave vec3f: dot([1,2,3],[1,2,3]) should_be_close_to(x, 14.000000000000000f, epsilon ); } it("should have length function") { vec3f a(1,2,3); float x = vectorial::length(a); // octave vec3f: norm([1,2,3]) should_be_close_to(x, 3.741657386773941f, epsilon ); } it("should have normalize function") { vec3f a(1,2,3); vec3f x = vectorial::normalize(a); // octave vec3f: [1,2,3] / norm([1,2,3]) should_be_equal_vec3f(x, simd4f_create(0.267261241912424f, 0.534522483824849f, 0.801783725737273f, 0.0f), epsilon ); } }