#include "spec_helper.h" #include using vectorial::vec2f; const int epsilon = 1; describe(vec2f, "constructing") { it("should have default constructor that does nothing..") { vec2f x; } it("should have constructor with element values") { vec2f x(10,20); // octave vec2f: [10,20] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have constructor that loads from a float array") { float ary[2] = { 1,2 }; vec2f x(ary); // octave vec2f: [1,2] should_be_equal_vec2f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 0.0f, 0.0f), epsilon ); } } describe(vec2f, "loads and stores") { it("should have method for loading from a float array") { float ary[2] = { 1, 2 }; vec2f x(-1, -1 ); x.load(ary); // octave vec2f: [1,2] should_be_equal_vec2f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have method for storing to a float array") { float ary[2] = { -1, -1 }; vec2f x(1, 2); x.store(ary); should_be_close_to(ary[0], 1, epsilon); should_be_close_to(ary[1], 2, epsilon); } } describe(vec2f, "arithmetic with another vec2f") { it("should have operator+ for component-wise addition") { vec2f a(1,2); vec2f b(10,20); vec2f x = a + b; // octave vec2f: [1,2] + [10,20] should_be_equal_vec2f(x, simd4f_create(11.000000000000000f, 22.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction") { vec2f a(1,2); vec2f b(10,20); vec2f x = b - a; // octave vec2f: [10,20] - [1,2] should_be_equal_vec2f(x, simd4f_create(9.000000000000000f, 18.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication") { vec2f a(1,2); vec2f b(10,20); vec2f x = a * b; // octave vec2f: [1,2] .* [10,20] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 40.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator/ for component-wise division") { vec2f a(1,2); vec2f b(10,20); vec2f x = b / a; // octave vec2f: [10,20] ./ [1,2] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 10.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator+= for component-wise addition") { vec2f x(1,2); vec2f b(10,20); x += b; // octave vec2f: [1,2] + [10,20] should_be_equal_vec2f(x, simd4f_create(11.000000000000000f, 22.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator-= for component-wise subtraction") { vec2f a(1,2); vec2f x(10,20); x -= a; // octave vec2f: [10,20] - [1,2] should_be_equal_vec2f(x, simd4f_create(9.000000000000000f, 18.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator*= for component-wise multiplication") { vec2f x(1,2); vec2f b(10,20); x *= b; // octave vec2f: [1,2] .* [10,20] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 40.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator/= for component-wise division") { vec2f a(1,2); vec2f x(10,20); x /= a; // octave vec2f: [10,20] ./ [1,2] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 10.000000000000000f, 0.0f, 0.0f), epsilon ); } } describe(vec2f, "arithmetic with scalar") { it("should have operator+ for component-wise addition") { vec2f a(1,2); float b=10; vec2f x = a + b; // octave vec2f: [1,2] + 10 should_be_equal_vec2f(x, simd4f_create(11.000000000000000f, 12.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction") { float a=10; vec2f b(10,20); vec2f x = b - a; // octave vec2f: [10,20] - 10 should_be_equal_vec2f(x, simd4f_create(0.000000000000000f, 10.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication") { vec2f a(1,2); float b=10; vec2f x = a * b; // octave vec2f: [1,2] .* 10 should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator/ for component-wise division") { vec2f a(10,20); float b=10; vec2f x = a / b; // octave vec2f: [10,20] ./ 10 should_be_equal_vec2f(x, simd4f_create(1.000000000000000f, 2.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator+ for component-wise addition (float as lhs)") { vec2f b(1,2); float a=10; vec2f x = a + b; // octave vec2f: 10 + [1,2] should_be_equal_vec2f(x, simd4f_create(11.000000000000000f, 12.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator- for component-wise subtraction (float as lhs)") { float b=50; vec2f a(10,20); vec2f x = b - a; // octave vec2f: 50 - [10,20] should_be_equal_vec2f(x, simd4f_create(40.000000000000000f, 30.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication (float as lhs)") { vec2f b(1,2); float a=10; vec2f x = a * b; // octave vec2f: 10 .* [1,2] should_be_equal_vec2f(x, simd4f_create(10.000000000000000f, 20.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have operator* for component-wise multiplication (float as lhs)") { vec2f b(10,20); float a=40; vec2f x = a / b; // octave vec2f: 40 ./ [10,20] should_be_equal_vec2f(x, simd4f_create(4.000000000000000f, 2.000000000000000f, 0.0f, 0.0f), epsilon ); } } describe(vec2f, "vector math") { it("should have unary minus operator") { vec2f a(1,2); vec2f x = -a; // octave vec2f: -[1,2] should_be_equal_vec2f(x, simd4f_create(-1.000000000000000f, -2.000000000000000f, 0.0f, 0.0f), epsilon ); } it("should have dot function") { vec2f a(1,2); vec2f b(6,7); float x = vectorial::dot(a,b); // octave vec2f: dot([1,2],[6,7]) should_be_close_to(x, 20.000000000000000f, epsilon ); } it("should have length_squared function") { vec2f a(1,2); float x = vectorial::length_squared(a); // octave vec2f: dot([1,2],[1,2]) should_be_close_to(x, 5.000000000000000f, epsilon ); } it("should have length function") { vec2f a(1,2); float x = vectorial::length(a); // octave vec2f: norm([1,2]) should_be_close_to(x, 2.236067977499790f, epsilon ); } it("should have normalize function") { vec2f a(1,2); vec2f x = vectorial::normalize(a); // octave vec2f: [1,2] / norm([1,2]) should_be_equal_vec2f(x, simd4f_create(0.447213595499958f, 0.894427190999916f, 0.0f, 0.0f), epsilon ); } }