add_custom_command( DEPENDS $<$:BUILD_DATA> $<$:BUILD_DATA_SAMPLE> "${CMAKE_CURRENT_LIST_DIR}/README.md" "${ozz_media_directory}/bin/pab_skeleton.ozz" "${ozz_media_directory}/bin/pab_crossarms.ozz" "${ozz_media_directory}/bin/arnaud_mesh.ozz" OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/README.md" "${CMAKE_CURRENT_BINARY_DIR}/media/skeleton.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/mesh.ozz" COMMAND ${CMAKE_COMMAND} -E make_directory media COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_LIST_DIR}/README.md" . COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/pab_skeleton.ozz" "./media/skeleton.ozz" COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/pab_crossarms.ozz" "./media/animation.ozz" COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/arnaud_mesh.ozz" "./media/mesh.ozz" VERBATIM) add_executable(sample_look_at sample_look_at.cc "${CMAKE_CURRENT_BINARY_DIR}/README.md" "${CMAKE_CURRENT_BINARY_DIR}/media/skeleton.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/mesh.ozz") target_link_libraries(sample_look_at sample_framework) target_copy_shared_libraries(sample_look_at) set_target_properties(sample_look_at PROPERTIES FOLDER "samples") if(EMSCRIPTEN) # Resource files are embedded to the output file with emscripten set_target_properties(sample_look_at PROPERTIES LINK_FLAGS "--embed-file media --embed-file README.md --memory-init-file 0") install(FILES ${CMAKE_CURRENT_BINARY_DIR}/sample_look_at.html ${CMAKE_CURRENT_BINARY_DIR}/sample_look_at.js ${CMAKE_CURRENT_BINARY_DIR}/sample_look_at.wasm DESTINATION bin/samples/look_at) else() install(TARGETS sample_look_at DESTINATION bin/samples/look_at) install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/media DESTINATION bin/samples/look_at) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/README.md DESTINATION bin/samples/look_at) endif(EMSCRIPTEN) add_test(NAME sample_look_at COMMAND sample_look_at "--max_idle_loops=${ozz_sample_testing_loops}" $<$:--norender>) add_test(NAME sample_look_at_path1 COMMAND sample_look_at "--skeleton=media/skeleton.ozz" "--animation=media/animation.ozz" "--mesh=media/mesh.ozz" "--max_idle_loops=${ozz_sample_testing_loops}" $<$:--norender>) add_test(NAME sample_look_at_invalid_skeleton_path COMMAND sample_look_at "--skeleton=media/bad_skeleton.ozz" $<$:--norender>) set_tests_properties(sample_look_at_invalid_skeleton_path PROPERTIES WILL_FAIL true) add_test(NAME sample_look_at_invalid_animation_path COMMAND sample_look_at "--animation=media/bad_animation.ozz" $<$:--norender>) set_tests_properties(sample_look_at_invalid_animation_path PROPERTIES WILL_FAIL true) add_test(NAME sample_look_at_invalid_mesh_path COMMAND sample_look_at "--mesh=media/bad_mesh.ozz" $<$:--norender>) set_tests_properties(sample_look_at_invalid_mesh_path PROPERTIES WILL_FAIL true)