//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_ #define OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_ #include "ozz/animation/runtime/export.h" #include "ozz/base/platform.h" #include "ozz/base/span.h" namespace ozz { // Forward declaration of math structures. namespace math { struct SoaTransform; } namespace animation { // Forward declares the animation type to sample. class Animation; // Samples an animation at a given time ratio in the unit interval [0,1] (where // 0 is the beginning of the animation, 1 is the end), to output the // corresponding posture in local-space. // SamplingJob uses a context (aka SamplingJob::Context) to store intermediate // values (decompressed animation keyframes...) while sampling. This context // also stores pre-computed values that allows drastic optimization while // playing/sampling the animation forward. Backward sampling works, but isn't // optimized through the context. The job does not owned the buffers (in/output) // and will thus not delete them during job's destruction. struct OZZ_ANIMATION_DLL SamplingJob { // Default constructor, initializes default values. SamplingJob(); // Validates job parameters. Returns true for a valid job, or false otherwise: // -if any input pointer is nullptr // -if output range is invalid. bool Validate() const; // Runs job's sampling task. // The job is validated before any operation is performed, see Validate() for // more details. // Returns false if *this job is not valid. bool Run() const; // Time ratio in the unit interval [0,1] used to sample animation (where 0 is // the beginning of the animation, 1 is the end). It should be computed as the // current time in the animation , divided by animation duration. // This ratio is clamped before job execution in order to resolves any // approximation issue on range bounds. float ratio; // The animation to sample. const Animation* animation; // Forward declares the context object used by the SamplingJob. class Context; // A context object that must be big enough to sample *this animation. Context* context; // Job output. // The output range to be filled with sampled joints during job execution. // If there are less joints in the animation compared to the output range, // then remaining SoaTransform are left unchanged. // If there are more joints in the animation, then the last joints are not // sampled. span output; }; namespace internal { // Soa hot data to interpolate. struct InterpSoaFloat3; struct InterpSoaQuaternion; } // namespace internal // Declares the context object used by the workload to take advantage of the // frame coherency of animation sampling. class OZZ_ANIMATION_DLL SamplingJob::Context { public: // Constructs an empty context. The context needs to be resized with the // appropriate number of tracks before it can be used with a SamplingJob. Context(); // Constructs a context that can be used to sample any animation with at most // _max_tracks tracks. _num_tracks is internally aligned to a multiple of // soa size, which means max_tracks() can return a different (but bigger) // value than _max_tracks. explicit Context(int _max_tracks); // Disables copy and assignation. Context(Context const&) = delete; Context& operator=(Context const&) = delete; // Deallocates context. ~Context(); // Resize the number of joints that the context can support. // This also implicitly invalidate the context. void Resize(int _max_tracks); // Invalidate the context. // The SamplingJob automatically invalidates a context when required // during sampling. This automatic mechanism is based on the animation // address and sampling time ratio. The weak point is that it can result in a // crash if ever the address of an animation is used again with another // animation (could be the result of successive call to delete / new). // Therefore it is recommended to manually invalidate a context when it is // known that this context will not be used for with an animation again. void Invalidate(); // The maximum number of tracks that the context can handle. int max_tracks() const { return max_soa_tracks_ * 4; } int max_soa_tracks() const { return max_soa_tracks_; } private: friend struct SamplingJob; // Steps the context in order to use it for a potentially new animation and // ratio. If the _animation is different from the animation currently cached, // or if the _ratio shows that the animation is played backward, then the // context is invalidated and reset for the new _animation and _ratio. void Step(const Animation& _animation, float _ratio); // The animation this context refers to. nullptr means that the context is // invalid. const Animation* animation_; // The current time ratio in the animation. float ratio_; // The number of soa tracks that can store this context. int max_soa_tracks_; // Soa hot data to interpolate. internal::InterpSoaFloat3* soa_translations_; internal::InterpSoaQuaternion* soa_rotations_; internal::InterpSoaFloat3* soa_scales_; // Points to the keys in the animation that are valid for the current time // ratio. int* translation_keys_; int* rotation_keys_; int* scale_keys_; // Current cursors in the animation. 0 means that the context is invalid. int translation_cursor_; int rotation_cursor_; int scale_cursor_; // Outdated soa entries. One bit per soa entry (32 joints per byte). uint8_t* outdated_translations_; uint8_t* outdated_rotations_; uint8_t* outdated_scales_; }; } // namespace animation } // namespace ozz #endif // OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_