{ "skeleton": { "filename":"baked_skeleton.ozz", "import": { "enable":true, // Skeleton needs to be imported/created from the source file. "types": { "geometry":true // Geometry nodes will be considered as joints for the skeleton we're creating. } } }, "animations": [ { "filename":"baked_animation.ozz", "optimization_settings": // Camera is very sensitive to optimizations. { "tolerance" : 0.002, // Global setting, for all boxes. "distance" : 0.707, // Every box is 1m wide, so a corner is at .707m from center. "override" : [ { "name" : "camera", // Specific setting for the camera. "tolerance" : 0.001, "distance" : 20. // 2m, x10 as camera is scaled to .1 } ] } } ] }