add_custom_command( DEPENDS $<$:BUILD_DATA> $<$:BUILD_DATA_SAMPLE> "${CMAKE_CURRENT_LIST_DIR}/README.md" "${ozz_media_directory}/bin/pab_skeleton.ozz" "${ozz_media_directory}/bin/pab_walk.ozz" "${ozz_media_directory}/bin/pab_crackhead_additive.ozz" OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/README.md" "${CMAKE_CURRENT_BINARY_DIR}/media/skeleton.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation_base.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation_additive.ozz" COMMAND ${CMAKE_COMMAND} -E make_directory media COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_LIST_DIR}/README.md" . COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/pab_skeleton.ozz" "./media/skeleton.ozz" COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/pab_walk.ozz" "./media/animation_base.ozz" COMMAND ${CMAKE_COMMAND} -E copy "${ozz_media_directory}/bin/pab_crackhead_additive.ozz" "./media/animation_additive.ozz" VERBATIM) add_executable(sample_additive sample_additive.cc "${CMAKE_CURRENT_BINARY_DIR}/README.md" "${CMAKE_CURRENT_BINARY_DIR}/media/skeleton.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation_base.ozz" "${CMAKE_CURRENT_BINARY_DIR}/media/animation_additive.ozz") target_link_libraries(sample_additive sample_framework) set_target_properties(sample_additive PROPERTIES FOLDER "samples") if(EMSCRIPTEN) # Resource files are embedded to the output file with emscripten set_target_properties(sample_additive PROPERTIES LINK_FLAGS "--embed-file media --embed-file README.md --memory-init-file 0") install(FILES ${CMAKE_CURRENT_BINARY_DIR}/sample_additive.html ${CMAKE_CURRENT_BINARY_DIR}/sample_additive.js ${CMAKE_CURRENT_BINARY_DIR}/sample_additive.wasm DESTINATION bin/samples/additive) else() install(TARGETS sample_additive DESTINATION bin/samples/additive) install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/media DESTINATION bin/samples/additive) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/README.md DESTINATION bin/samples/additive) endif(EMSCRIPTEN) add_test(NAME sample_additive COMMAND sample_additive "--max_idle_loops=${ozz_sample_testing_loops}" $<$:--norender>) add_test(NAME sample_additive_path COMMAND sample_additive "--skeleton=media/skeleton.ozz" "--animation=media/animation_base.ozz" "--additive_animation=media/animation_additive.ozz" "--max_idle_loops=${ozz_sample_testing_loops}" $<$:--norender>) add_test(NAME sample_additive_invalid_skeleton_path COMMAND sample_additive "--skeleton=media/bad_skeleton.ozz" $<$:--norender>) set_tests_properties(sample_additive_invalid_skeleton_path PROPERTIES WILL_FAIL true) add_test(NAME sample_additive_invalid_animation_path1 COMMAND sample_additive "--animation=media/bad_animation.ozz" $<$:--norender>) set_tests_properties(sample_additive_invalid_animation_path1 PROPERTIES WILL_FAIL true) add_test(NAME sample_additive_invalid_animation_path2 COMMAND sample_additive "--additive_animation=media/bad_animation.ozz" $<$:--norender>) set_tests_properties(sample_additive_invalid_animation_path2 PROPERTIES WILL_FAIL true)