//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_BASE_MATHS_BOX_H_ #define OZZ_OZZ_BASE_MATHS_BOX_H_ #include #include "ozz/base/maths/vec_float.h" namespace ozz { namespace math { // Matrix forward declaration. struct Float4x4; // Defines an axis aligned box. struct Box { // Constructs an invalid box. Box(); // Constructs a box with the specified _min and _max bounds. Box(const Float3& _min, const Float3& _max) : min(_min), max(_max) {} // Constructs the smallest box that contains the _count points _points. // _stride is the number of bytes between points. explicit Box(const Float3& _point) : min(_point), max(_point) {} // Constructs the smallest box that contains the _count points _points. // _stride is the number of bytes between points, it must be greater or // equal to sizeof(Float3). Box(const Float3* _points, size_t _stride, size_t _count); // Tests whether *this is a valid box. bool is_valid() const { return min <= max; } // Tests whether _p is within box bounds. bool is_inside(const Float3& _p) const { return _p >= min && _p <= max; } // Box's min and max bounds. Float3 min; Float3 max; }; // Merges two boxes _a and _b. // Both _a and _b can be invalid. OZZ_INLINE Box Merge(const Box& _a, const Box& _b) { if (!_a.is_valid()) { return _b; } else if (!_b.is_valid()) { return _a; } return Box(Min(_a.min, _b.min), Max(_a.max, _b.max)); } // Compute box transformation by a matrix. Box TransformBox(const Float4x4& _matrix, const Box& _box); } // namespace math } // namespace ozz #endif // OZZ_OZZ_BASE_MATHS_BOX_H_