//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_ANIMATION_OFFLINE_RAW_ANIMATION_UTILS_H_ #define OZZ_OZZ_ANIMATION_OFFLINE_RAW_ANIMATION_UTILS_H_ #include "ozz/animation/offline/raw_animation.h" #include "ozz/base/maths/transform.h" #include "ozz/base/span.h" namespace ozz { namespace animation { namespace offline { // Translation interpolation method. math::Float3 LerpTranslation(const math::Float3& _a, const math::Float3& _b, float _alpha); // Rotation interpolation method. math::Quaternion LerpRotation(const math::Quaternion& _a, const math::Quaternion& _b, float _alpha); // Scale interpolation method. math::Float3 LerpScale(const math::Float3& _a, const math::Float3& _b, float _alpha); // Samples a RawAnimation track. This function shall be used for offline // purpose. Use ozz::animation::Animation and ozz::animation::SamplingJob for // runtime purpose. // Returns false if track is invalid. bool SampleTrack(const RawAnimation::JointTrack& _track, float _time, ozz::math::Transform* _transform); // Samples a RawAnimation. This function shall be used for offline // purpose. Use ozz::animation::Animation and ozz::animation::SamplingJob for // runtime purpose. // _animation must be valid. // Returns false output range is too small or animation is invalid. bool SampleAnimation(const RawAnimation& _animation, float _time, const span& _transforms); // Implement fixed rate keyframe time iteration. This utility purpose is to // ensure that sampling goes strictly from 0 to duration, and that period // between consecutive time samples have a fixed period. // This sounds trivial, but floating point error could occur if keyframe time // was accumulated for a long duration. class FixedRateSamplingTime { public: FixedRateSamplingTime(float _duration, float _frequency); float time(size_t _key) const { assert(_key < num_keys_); return ozz::math::Min(_key * period_, duration_); } size_t num_keys() const { return num_keys_; } private: float duration_; float period_; size_t num_keys_; }; } // namespace offline } // namespace animation } // namespace ozz #endif // OZZ_OZZ_ANIMATION_OFFLINE_RAW_ANIMATION_UTILS_H_