// // Created by martin on 10.12.21. // #ifndef ANIMTESTBED_OZZUTILS_H #define ANIMTESTBED_OZZUTILS_H #include #include "ozz/animation/runtime/animation.h" void calc_bone_translation( float ratio, int i_bone_idx, const ozz::animation::Animation* i_animation, ozz::math::Transform& o_transform); #endif //ANIMTESTBED_OZZUTILS_H