// // Created by martin on 04.02.22. // #ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H #define ANIMTESTBED_ANIMGRAPHRESOURCE_H #include #include #include #include #include #include #include "SyncTrack.h" #include "AnimGraphData.h" #include "AnimGraphNodes.h" #include "AnimGraph.h" struct AnimNode; struct NodeSocketAccessorBase; struct AnimNodeResource { std::string m_name; std::string m_type_name; AnimNode* m_anim_node = nullptr; NodeSocketAccessorBase* m_socket_accessor = nullptr; float m_position[2] = {0.f, 0.f}; }; static inline AnimNodeResource AnimNodeResourceFactory( const std::string& node_type_name) { AnimNodeResource result; result.m_type_name = node_type_name; result.m_anim_node = AnimNodeFactory(node_type_name); result.m_socket_accessor = AnimNodeAccessorFactory(node_type_name, result.m_anim_node); return result; } // // AnimGraphResource // struct AnimGraphConnection { const AnimNodeResource* m_source_node = nullptr; const Socket* m_source_socket = nullptr; const AnimNodeResource* m_target_node = nullptr; const Socket* m_target_socket = nullptr; }; struct AnimGraphResource { std::string m_name; std::vector m_nodes; std::vector m_connections; ~AnimGraphResource() { for (size_t i = 0, n = m_nodes.size(); i < n; i++) { delete m_nodes[i].m_anim_node; delete m_nodes[i].m_socket_accessor; } } AnimGraphResource() { clear(); } void clear(); void clearNodes(); void initGraphConnectors(); bool saveToFile(const char* filename) const; bool loadFromFile(const char* filename); AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; } AnimNodeResource& getGraphInputNode() { return m_nodes[1]; } const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; } const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; } size_t getNodeIndex(const AnimNodeResource& node_resource) const { for (size_t i = 0, n = m_nodes.size(); i < n; i++) { if (&m_nodes[i] == &node_resource) { return i; } } return -1; } size_t addNode(AnimNodeResource node_resource) { m_nodes.push_back(node_resource); return m_nodes.size() - 1; } bool connectSockets( const AnimNodeResource& source_node, const std::string& source_socket_name, const AnimNodeResource& target_node, const std::string& target_socket_name) { size_t source_index = -1; size_t target_index = -1; for (size_t i = 0, n = m_nodes.size(); i < n; i++) { if (&source_node == &m_nodes[i]) { source_index = i; } if (&target_node == &m_nodes[i]) { target_index = i; } if (source_index < m_nodes.size() && target_index < m_nodes.size()) { break; } } if (source_index >= m_nodes.size() || target_index >= m_nodes.size()) { std::cerr << "Cannot connect nodes: could not find nodes." << std::endl; return false; } Socket* source_socket = source_node.m_socket_accessor->FindOutputSocket(source_socket_name); Socket* target_socket = target_node.m_socket_accessor->FindInputSocket(target_socket_name); if (source_socket == nullptr || target_socket == nullptr) { std::cerr << "Cannot connect nodes: could not find sockets." << std::endl; return false; } AnimGraphConnection connection; connection.m_source_node = &source_node; connection.m_source_socket = source_socket; connection.m_target_node = &target_node; connection.m_target_socket = target_socket; m_connections.push_back(connection); return true; } AnimGraph createInstance() { AnimGraph result; // create nodes for (int i = 0; i < m_nodes.size(); i++) { const AnimNodeResource& node_resource = m_nodes[i]; AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str()); node->m_name = node_resource.m_name; node->m_node_type_name = node_resource.m_type_name; node->m_index = i; result.m_nodes.push_back(node); assert(node_resource.m_socket_accessor != nullptr); result.m_node_inputs.push_back(std::vector()); std::vector& node_inputs = result.m_node_inputs.back(); for (int j = 0, n = node_resource.m_socket_accessor->m_inputs.size(); j < n; j++) { const Socket& input_socket = node_resource.m_socket_accessor->m_inputs[j]; NodeInput input; input.m_node = nullptr; input.m_type = input_socket.m_type; input.m_input_name = input_socket.m_name; node_inputs.push_back(input); } } // Prepare graph inputs result.m_socket_accessor = AnimNodeAccessorFactory("BlendTree", result.m_nodes[0]); result.m_socket_accessor->m_outputs = m_nodes[1].m_socket_accessor->m_outputs; result.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs; // inputs int input_block_size = 0; std::vector& graph_inputs = result.getGraphInputs(); for (int i = 0; i < graph_inputs.size(); i++) { input_block_size += sizeof(void*); } result.m_input_buffer = new char[input_block_size]; memset(result.m_input_buffer, 0, input_block_size); int input_block_offset = 0; for (int i = 0; i < graph_inputs.size(); i++) { if (graph_inputs[i].m_type == SocketType::SocketTypeAnimation) { } graph_inputs[i].m_value.ptr = (void*)&result.m_input_buffer[input_block_offset]; input_block_offset += sizeof(void*); } // outputs int output_block_size = 0; std::vector& graph_outputs = result.getGraphOutputs(); for (int i = 0; i < graph_outputs.size(); i++) { output_block_size += graph_outputs[i].m_type_size; } result.m_output_buffer = new char[output_block_size]; memset(result.m_output_buffer, 0, output_block_size); int output_block_offset = 0; for (int i = 0; i < graph_outputs.size(); i++) { if (graph_outputs[i].m_type == SocketType::SocketTypeAnimation) { } graph_outputs[i].m_value.ptr = (void*)&result.m_output_buffer[output_block_offset]; output_block_offset += graph_outputs[i].m_type_size; } // connect the nodes for (int i = 0; i < m_connections.size(); i++) { const AnimGraphConnection& connection = m_connections[i]; std::string source_node_type = ""; std::string target_node_type = ""; std::string source_node_name = ""; std::string target_node_name = ""; AnimNode* source_node = nullptr; AnimNode* target_node = nullptr; NodeSocketAccessorBase* source_node_accessor = nullptr; NodeSocketAccessorBase* target_node_accessor = nullptr; SocketType source_type; SocketType target_type; size_t source_socket_index = -1; size_t target_socket_index = -1; if (connection.m_source_node != nullptr) { size_t node_index = getNodeIndex(*connection.m_source_node); if (node_index == -1) { std::cerr << "Could not find source node index." << std::endl; continue; } source_node = result.m_nodes[node_index]; source_node_name = source_node->m_name; source_node_type = source_node->m_node_type_name; if (node_index == 1) { source_node_accessor = result.m_socket_accessor; } else { source_node_accessor = AnimNodeAccessorFactory(source_node_type, source_node); } } if (connection.m_target_node != nullptr) { size_t node_index = getNodeIndex(*connection.m_target_node); if (node_index == -1) { std::cerr << "Could not find source node index." << std::endl; continue; } target_node = result.m_nodes[node_index]; target_node_name = target_node->m_name; target_node_type = target_node->m_node_type_name; if (node_index == 0) { target_node_accessor = result.m_socket_accessor; } else { target_node_accessor = AnimNodeAccessorFactory(target_node_type, target_node); } } assert(source_node != nullptr); assert(target_node != nullptr); // // Map resource node sockets to graph instance node sockets // if (connection.m_source_socket == nullptr) { std::cerr << "Invalid source socket for connection " << i << "." << std::endl; continue; } if (connection.m_target_socket == nullptr) { std::cerr << "Invalid source socket for connection " << i << "." << std::endl; continue; } source_socket_index = source_node_accessor->GetOutputIndex( connection.m_source_socket->m_name); if (source_socket_index == -1) { std::cerr << "Invalid source socket " << connection.m_source_socket->m_name << " for node " << connection.m_source_node->m_name << "." << std::endl; continue; } const Socket* source_socket = &source_node_accessor->m_outputs[source_socket_index]; target_socket_index = target_node_accessor->GetInputIndex( connection.m_target_socket->m_name); if (target_socket_index == -1) { std::cerr << "Invalid target socket " << connection.m_target_socket->m_name << " for node " << connection.m_target_node->m_name << "." << std::endl; continue; } const Socket* target_socket = &target_node_accessor->m_inputs[target_socket_index]; if (source_socket->m_type != target_socket->m_type) { std::cerr << "Cannot connect sockets: invalid types!" << std::endl; } // // Wire up outputs to inputs. // (*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr; size_t target_node_index = target_node->m_index; std::vector& node_inputs = result.m_node_inputs[target_node_index]; for (int j = 0, n = node_inputs.size(); j < n; j++) { if (node_inputs[j].m_input_name == target_socket->m_name) { node_inputs[j].m_node = source_node; } } if (target_node_accessor != result.m_socket_accessor) { delete target_node_accessor; } if (source_node_accessor != result.m_socket_accessor) { delete source_node_accessor; } } result.updateOrderedNodes(); result.reset(); return result; } }; #endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H