#include "../HandmadeTest.h" TEST(Division, Vec2Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f); hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f); { hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } #ifdef __cplusplus { hmm_vec2 result = HMM_Divide(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } { hmm_vec2 result = v2_1 / v2_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } v2_1 /= v2_2; EXPECT_FLOAT_EQ(v2_1.X, 0.5f); EXPECT_FLOAT_EQ(v2_1.Y, 0.75f); #endif } TEST(Division, Vec2Scalar) { hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); float s = 2; { hmm_vec2 result = HMM_DivideVec2f(v2, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } #ifdef __cplusplus { hmm_vec2 result = HMM_Divide(v2, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } { hmm_vec2 result = v2 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } v2 /= s; EXPECT_FLOAT_EQ(v2.X, 0.5f); EXPECT_FLOAT_EQ(v2.Y, 1.0f); #endif } TEST(Division, Vec3Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f); hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f); { hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } #ifdef __cplusplus { hmm_vec3 result = HMM_Divide(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } { hmm_vec3 result = v3_1 / v3_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } v3_1 /= v3_2; EXPECT_FLOAT_EQ(v3_1.X, 0.5f); EXPECT_FLOAT_EQ(v3_1.Y, 0.75f); EXPECT_FLOAT_EQ(v3_1.Z, 10.0f); #endif } TEST(Division, Vec3Scalar) { hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); float s = 2; { hmm_vec3 result = HMM_DivideVec3f(v3, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } #ifdef __cplusplus { hmm_vec3 result = HMM_Divide(v3, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } { hmm_vec3 result = v3 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } v3 /= s; EXPECT_FLOAT_EQ(v3.X, 0.5f); EXPECT_FLOAT_EQ(v3.Y, 1.0f); EXPECT_FLOAT_EQ(v3.Z, 1.5f); #endif } TEST(Division, Vec4Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f); hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f); { hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } #ifdef __cplusplus { hmm_vec4 result = HMM_Divide(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } { hmm_vec4 result = v4_1 / v4_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } v4_1 /= v4_2; EXPECT_FLOAT_EQ(v4_1.X, 0.5f); EXPECT_FLOAT_EQ(v4_1.Y, 0.75f); EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); EXPECT_FLOAT_EQ(v4_1.W, 0.25f); #endif } TEST(Division, Vec4Scalar) { hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); float s = 2; { hmm_vec4 result = HMM_DivideVec4f(v4, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } #ifdef __cplusplus { hmm_vec4 result = HMM_Divide(v4, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } { hmm_vec4 result = v4 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } v4 /= s; EXPECT_FLOAT_EQ(v4.X, 0.5f); EXPECT_FLOAT_EQ(v4.Y, 1.0f); EXPECT_FLOAT_EQ(v4.Z, 1.5f); EXPECT_FLOAT_EQ(v4.W, 2.0f); #endif } TEST(Division, Mat4Scalar) { hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 float s = 2; // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_DivideMat4f(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } #ifdef __cplusplus { hmm_mat4 result = HMM_Divide(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } { hmm_mat4 result = m4 / s; EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } m4 /= s; EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f); #endif } TEST(Division, QuaternionScalar) { hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f); float f = 2.0f; { hmm_quaternion result = HMM_DivideQuaternionF(q, f); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } #ifdef __cplusplus { hmm_quaternion result = HMM_Divide(q, f); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } { hmm_quaternion result = q / f; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } q /= f; EXPECT_FLOAT_EQ(q.X, 0.5f); EXPECT_FLOAT_EQ(q.Y, 1.0f); EXPECT_FLOAT_EQ(q.Z, 1.5f); EXPECT_FLOAT_EQ(q.W, 2.0f); #endif }