// // Created by martin on 19.11.21. // #ifndef ANIMTESTBED_BLENDSPACE1D_H #define ANIMTESTBED_BLENDSPACE1D_H #include "../AnimNode.h" struct BlendSpace1D : public AnimNode { BlendSpace1D(AnimationController* animation_controller); virtual ~BlendSpace1D() {} int m_num_inputs; std::vector m_input_weights; std::vector m_inputs; float m_weight; bool m_sync_inputs; AnimNode* m_input_0; AnimNode* m_input_1; float m_normalized_weight; float m_weight_0; float m_weight_1; ozz::vector m_local_matrices_0; ozz::vector m_local_matrices_1; ozz::math::Transform m_root_transform_0; ozz::math::Transform m_root_transform_1; virtual void Reset() { m_current_time = 0.f; } virtual void UpdateIsSynced(bool is_synced) override { m_is_time_synced = is_synced; if (m_sync_inputs) { m_is_time_synced = true; } assert (m_input_weights.size() > 0); assert (m_weight >= m_input_weights[0] && m_weight <= m_input_weights[m_input_weights.size() - 1]); int prev_idx = 0; for (int next_idx = 1; next_idx < m_input_weights.size(); next_idx++) { if (m_input_weights[prev_idx] <= m_weight && m_input_weights[next_idx] >= m_weight) { m_input_0 = m_inputs[prev_idx]; m_weight_0 = m_input_weights[prev_idx]; m_input_1 = m_inputs[next_idx]; m_weight_1 = m_input_weights[next_idx]; break; } prev_idx = next_idx; } m_input_0->UpdateIsSynced(m_is_time_synced); m_input_1->UpdateIsSynced(m_is_time_synced); m_normalized_weight = (m_weight - m_weight_0) / (m_weight_1 - m_weight_0); } virtual void UpdateSyncTrack() override { if (m_is_time_synced) { m_sync_track = SyncTrack::Blend(m_normalized_weight, m_input_0->m_sync_track, m_input_1->m_sync_track); } else { assert (false); } } virtual void UpdateTime(float dt) { if (m_is_time_synced) { m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration); float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time); m_input_0->UpdateTime(current_sync_time - m_input_0->m_current_time); m_input_1->UpdateTime(current_sync_time - m_input_1->m_current_time); } else { m_current_time += dt; m_input_0->UpdateTime(dt); m_input_1->UpdateTime(dt); } } virtual void Evaluate( ozz::vector* local_matrices, ozz::math::Transform* root_transform) override; virtual void GetInputNodes(std::vector& input_nodes) const override { for (int i = 0; i < m_inputs.size(); i++) { input_nodes.push_back(m_inputs[i]); } }; virtual void DrawDebugUi(); }; #endif //ANIMTESTBED_BLENDSPACE1D_H