# load_from_file add_executable(load_from_file load_from_file.cc) target_link_libraries(load_from_file ozz_animation) set_target_properties(load_from_file PROPERTIES FOLDER "howtos") add_test(NAME load_from_file COMMAND load_from_file "${ozz_media_directory}/bin/pab_skeleton.ozz") add_test(NAME load_from_file_no_arg COMMAND load_from_file) set_tests_properties(load_from_file_no_arg PROPERTIES WILL_FAIL true) add_test(NAME load_from_file_bad_arg COMMAND load_from_file "${ozz_media_directory}/bin/doesn_t_exist.ozz") set_tests_properties(load_from_file_bad_arg PROPERTIES WILL_FAIL true) # custom_skeleton_importer add_executable(custom_skeleton_importer custom_skeleton_importer.cc) target_link_libraries(custom_skeleton_importer ozz_animation_offline) set_target_properties(custom_skeleton_importer PROPERTIES FOLDER "howtos") add_test(NAME custom_skeleton_importer COMMAND custom_skeleton_importer) # custom_animation_importer add_executable(custom_animation_importer custom_animation_importer.cc) target_link_libraries(custom_animation_importer ozz_animation_offline) set_target_properties(custom_animation_importer PROPERTIES FOLDER "howtos") add_test(NAME custom_animation_importer COMMAND custom_animation_importer)