#include "../HandmadeTest.h" TEST(Addition, Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); { hmm_vec2 result = HMM_AddVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } #ifdef __cplusplus { hmm_vec2 result = HMM_Add(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = v2_1 + v2_2; EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } v2_1 += v2_2; EXPECT_FLOAT_EQ(v2_1.X, 4.0f); EXPECT_FLOAT_EQ(v2_1.Y, 6.0f); #endif } TEST(Addition, Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); { hmm_vec3 result = HMM_AddVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } #ifdef __cplusplus { hmm_vec3 result = HMM_Add(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = v3_1 + v3_2; EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } v3_1 += v3_2; EXPECT_FLOAT_EQ(v3_1.X, 5.0f); EXPECT_FLOAT_EQ(v3_1.Y, 7.0f); EXPECT_FLOAT_EQ(v3_1.Z, 9.0f); #endif } TEST(Addition, Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); { hmm_vec4 result = HMM_AddVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } #ifdef __cplusplus { hmm_vec4 result = HMM_Add(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = v4_1 + v4_2; EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } v4_1 += v4_2; EXPECT_FLOAT_EQ(v4_1.X, 6.0f); EXPECT_FLOAT_EQ(v4_1.Y, 8.0f); EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); EXPECT_FLOAT_EQ(v4_1.W, 12.0f); #endif } TEST(Addition, Mat4) { hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 // Fill the matrices int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_1.Elements[Column][Row] = Counter; ++Counter; } } for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_2.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_AddMat4(m4_1, m4_2); float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected); Expected += 2.0f; } } } #ifdef __cplusplus { hmm_mat4 result = HMM_Add(m4_1, m4_2); float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected); Expected += 2.0f; } } } { hmm_mat4 result = m4_1 + m4_2; float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected); Expected += 2.0f; } } } m4_1 += m4_2; float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected); Expected += 2.0f; } } #endif } TEST(Addition, Quaternion) { hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f); hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f); { hmm_quaternion result = HMM_AddQuaternion(q1, q2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } #ifdef __cplusplus { hmm_quaternion result = HMM_Add(q1, q2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_quaternion result = q1 + q2; EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } q1 += q2; EXPECT_FLOAT_EQ(q1.X, 6.0f); EXPECT_FLOAT_EQ(q1.Y, 8.0f); EXPECT_FLOAT_EQ(q1.Z, 10.0f); EXPECT_FLOAT_EQ(q1.W, 12.0f); #endif }