#include "../HandmadeTest.h" TEST(Subtraction, Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); { hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } #ifdef __cplusplus { hmm_vec2 result = HMM_Subtract(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } { hmm_vec2 result = v2_1 - v2_2; EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } v2_1 -= v2_2; EXPECT_FLOAT_EQ(v2_1.X, -2.0f); EXPECT_FLOAT_EQ(v2_1.Y, -2.0f); #endif } TEST(Subtraction, Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); { hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } #ifdef __cplusplus { hmm_vec3 result = HMM_Subtract(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } { hmm_vec3 result = v3_1 - v3_2; EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } v3_1 -= v3_2; EXPECT_FLOAT_EQ(v3_1.X, -3.0f); EXPECT_FLOAT_EQ(v3_1.Y, -3.0f); EXPECT_FLOAT_EQ(v3_1.Z, -3.0f); #endif } TEST(Subtraction, Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); { hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } #ifdef __cplusplus { hmm_vec4 result = HMM_Subtract(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } { hmm_vec4 result = v4_1 - v4_2; EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } v4_1 -= v4_2; EXPECT_FLOAT_EQ(v4_1.X, -4.0f); EXPECT_FLOAT_EQ(v4_1.Y, -4.0f); EXPECT_FLOAT_EQ(v4_1.Z, -4.0f); EXPECT_FLOAT_EQ(v4_1.W, -4.0f); #endif } TEST(Subtraction, Mat4) { hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 // Fill the matrices int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_1.Elements[Column][Row] = Counter; ++Counter; } } for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_2.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f); } } } #ifdef __cplusplus { hmm_mat4 result = HMM_Subtract(m4_1, m4_2); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f); } } } { hmm_mat4 result = m4_1 - m4_2; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f); } } } m4_1 -= m4_2; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f); } } #endif } TEST(Subtraction, Quaternion) { hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f); hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f); { hmm_quaternion result = HMM_SubtractQuaternion(q1, q2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } #ifdef __cplusplus { hmm_quaternion result = HMM_Subtract(q1, q2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } { hmm_quaternion result = q1 - q2; EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } q1 -= q2; EXPECT_FLOAT_EQ(q1.X, -4.0f); EXPECT_FLOAT_EQ(q1.Y, -4.0f); EXPECT_FLOAT_EQ(q1.Z, -4.0f); EXPECT_FLOAT_EQ(q1.W, -4.0f); #endif } #ifdef __cplusplus TEST(UnaryMinus, Vec2) { hmm_vec2 VectorOne = {1.0f, 2.0f}; hmm_vec2 Result = -VectorOne; EXPECT_FLOAT_EQ(Result.X, -1.0f); EXPECT_FLOAT_EQ(Result.Y, -2.0f); } TEST(UnaryMinus, Vec3) { hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f}; hmm_vec3 Result = -VectorOne; EXPECT_FLOAT_EQ(Result.X, -1.0f); EXPECT_FLOAT_EQ(Result.Y, -2.0f); EXPECT_FLOAT_EQ(Result.Z, -3.0f); } TEST(UnaryMinus, Vec4) { hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f}; hmm_vec4 Result = -VectorOne; EXPECT_FLOAT_EQ(Result.X, -1.0f); EXPECT_FLOAT_EQ(Result.Y, -2.0f); EXPECT_FLOAT_EQ(Result.Z, -3.0f); EXPECT_FLOAT_EQ(Result.W, -4.0f); } #endif