//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #include "gtest/gtest.h" #include "ozz/animation/offline/additive_animation_builder.h" #include "ozz/animation/offline/raw_animation.h" #include "ozz/base/maths/gtest_math_helper.h" #include "ozz/base/maths/math_constant.h" #include "ozz/base/maths/transform.h" using ozz::animation::offline::AdditiveAnimationBuilder; using ozz::animation::offline::RawAnimation; TEST(Error, AdditiveAnimationBuilder) { AdditiveAnimationBuilder builder; { // nullptr output. RawAnimation input; EXPECT_TRUE(input.Validate()); // Builds animation EXPECT_FALSE(builder(input, nullptr)); } { // Invalid input animation. RawAnimation input; input.duration = -1.f; EXPECT_FALSE(input.Validate()); // Builds animation RawAnimation output; output.duration = -1.f; output.tracks.resize(1); EXPECT_FALSE(builder(input, &output)); EXPECT_FLOAT_EQ(output.duration, RawAnimation().duration); EXPECT_EQ(output.num_tracks(), 0); } { // Invalid input animation with custom refpose RawAnimation input; input.duration = 1.f; input.tracks.resize(1); // Builds animation RawAnimation output; output.duration = -1.f; output.tracks.resize(1); ozz::span empty_ref_pose_range; EXPECT_FALSE(builder(input, empty_ref_pose_range, &output)); EXPECT_FLOAT_EQ(output.duration, RawAnimation().duration); EXPECT_EQ(output.num_tracks(), 0); } } TEST(Build, AdditiveAnimationBuilder) { AdditiveAnimationBuilder builder; RawAnimation input; input.name = "test"; input.duration = 1.f; input.tracks.resize(3); // First track is empty { // input.tracks[0] } // 2nd track // 1 key at the beginning { const RawAnimation::TranslationKey key = {0.f, ozz::math::Float3(2.f, 3.f, 4.f)}; input.tracks[1].translations.push_back(key); } { const RawAnimation::RotationKey key = { 0.f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[1].rotations.push_back(key); } { const RawAnimation::ScaleKey key = {0.f, ozz::math::Float3(5.f, 6.f, 7.f)}; input.tracks[1].scales.push_back(key); } // 3rd track // 2 keys after the beginning { const RawAnimation::TranslationKey key0 = { .5f, ozz::math::Float3(2.f, 3.f, 4.f)}; input.tracks[2].translations.push_back(key0); const RawAnimation::TranslationKey key1 = { .7f, ozz::math::Float3(20.f, 30.f, 40.f)}; input.tracks[2].translations.push_back(key1); } { const RawAnimation::RotationKey key0 = { .5f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[2].rotations.push_back(key0); const RawAnimation::RotationKey key1 = { .7f, ozz::math::Quaternion(-.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[2].rotations.push_back(key1); } { const RawAnimation::ScaleKey key0 = {.5f, ozz::math::Float3(5.f, 6.f, 7.f)}; input.tracks[2].scales.push_back(key0); const RawAnimation::ScaleKey key1 = {.7f, ozz::math::Float3(50.f, 60.f, 70.f)}; input.tracks[2].scales.push_back(key1); } // Builds animation with very little tolerance. { RawAnimation output; ASSERT_TRUE(builder(input, &output)); EXPECT_STREQ(output.name.c_str(), input.name.c_str()); EXPECT_EQ(output.num_tracks(), 3); // 1st track. { EXPECT_EQ(output.tracks[0].translations.size(), 0u); EXPECT_EQ(output.tracks[0].rotations.size(), 0u); EXPECT_EQ(output.tracks[0].scales.size(), 0u); } // 2nd track. { const RawAnimation::JointTrack::Translations& translations = output.tracks[1].translations; EXPECT_EQ(translations.size(), 1u); EXPECT_FLOAT_EQ(translations[0].time, 0.f); EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f); const RawAnimation::JointTrack::Rotations& rotations = output.tracks[1].rotations; EXPECT_EQ(rotations.size(), 1u); EXPECT_FLOAT_EQ(rotations[0].time, 0.f); EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f); const RawAnimation::JointTrack::Scales& scales = output.tracks[1].scales; EXPECT_EQ(scales.size(), 1u); EXPECT_FLOAT_EQ(scales[0].time, 0.f); EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f); } // 3rd track. { const RawAnimation::JointTrack::Translations& translations = output.tracks[2].translations; EXPECT_EQ(translations.size(), 2u); EXPECT_FLOAT_EQ(translations[0].time, .5f); EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f); EXPECT_FLOAT_EQ(translations[1].time, .7f); EXPECT_FLOAT3_EQ(translations[1].value, 18.f, 27.f, 36.f); const RawAnimation::JointTrack::Rotations& rotations = output.tracks[2].rotations; EXPECT_EQ(rotations.size(), 2u); EXPECT_FLOAT_EQ(rotations[0].time, .5f); EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f); EXPECT_FLOAT_EQ(rotations[1].time, .7f); EXPECT_QUATERNION_EQ(rotations[1].value, -1.f, 0.f, 0.f, 0.f); const RawAnimation::JointTrack::Scales& scales = output.tracks[2].scales; EXPECT_EQ(scales.size(), 2u); EXPECT_FLOAT_EQ(scales[0].time, .5f); EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f); EXPECT_FLOAT_EQ(scales[1].time, .7f); EXPECT_FLOAT3_EQ(scales[1].value, 10.f, 10.f, 10.f); } } } TEST(BuildRefPose, AdditiveAnimationBuilder) { AdditiveAnimationBuilder builder; RawAnimation input; input.duration = 1.f; input.tracks.resize(3); input.name = "test"; // First track is empty { // input.tracks[0] } // 2nd track // 1 key at the beginning { const RawAnimation::TranslationKey key = {0.f, ozz::math::Float3(2.f, 3.f, 4.f)}; input.tracks[1].translations.push_back(key); } { const RawAnimation::RotationKey key = { 0.f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[1].rotations.push_back(key); } { const RawAnimation::ScaleKey key = {0.f, ozz::math::Float3(5.f, 6.f, 7.f)}; input.tracks[1].scales.push_back(key); } // 3rd track // 2 keys after the beginning { const RawAnimation::TranslationKey key0 = { .5f, ozz::math::Float3(2.f, 3.f, 4.f)}; input.tracks[2].translations.push_back(key0); const RawAnimation::TranslationKey key1 = { .7f, ozz::math::Float3(20.f, 30.f, 40.f)}; input.tracks[2].translations.push_back(key1); } { const RawAnimation::RotationKey key0 = { .5f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[2].rotations.push_back(key0); const RawAnimation::RotationKey key1 = { .7f, ozz::math::Quaternion(-.70710677f, 0.f, 0.f, .70710677f)}; input.tracks[2].rotations.push_back(key1); } { const RawAnimation::ScaleKey key0 = {.5f, ozz::math::Float3(5.f, 6.f, 7.f)}; input.tracks[2].scales.push_back(key0); const RawAnimation::ScaleKey key1 = {.7f, ozz::math::Float3(50.f, 60.f, 70.f)}; input.tracks[2].scales.push_back(key1); } // Builds animation with a custom refpose & very little tolerance { ozz::math::Transform ref_pose[3]; ref_pose[0] = ozz::math::Transform::identity(); ref_pose[1].translation = ozz::math::Float3(1.f, 1.f, 1.f); ref_pose[1].rotation = ozz::math::Quaternion(0.f, 0.f, .70710677f, .70710677f); ref_pose[1].scale = ozz::math::Float3(1.f, -1.f, 2.f); ref_pose[2].translation = input.tracks[2].translations[0].value; ref_pose[2].rotation = input.tracks[2].rotations[0].value; ref_pose[2].scale = input.tracks[2].scales[0].value; RawAnimation output; ASSERT_TRUE( builder(input, ozz::span(ref_pose), &output)); EXPECT_STREQ(output.name.c_str(), input.name.c_str()); EXPECT_EQ(output.num_tracks(), 3); // 1st track. { EXPECT_EQ(output.tracks[0].translations.size(), 0u); EXPECT_EQ(output.tracks[0].rotations.size(), 0u); EXPECT_EQ(output.tracks[0].scales.size(), 0u); } // 2nd track. { const RawAnimation::JointTrack::Translations& translations = output.tracks[1].translations; EXPECT_EQ(translations.size(), 1u); EXPECT_FLOAT_EQ(translations[0].time, 0.f); EXPECT_FLOAT3_EQ(translations[0].value, 1.f, 2.f, 3.f); const RawAnimation::JointTrack::Rotations& rotations = output.tracks[1].rotations; EXPECT_EQ(rotations.size(), 1u); EXPECT_FLOAT_EQ(rotations[0].time, 0.f); EXPECT_QUATERNION_EQ(rotations[0].value, .5f, .5f, -.5f, .5f); const RawAnimation::JointTrack::Scales& scales = output.tracks[1].scales; EXPECT_EQ(scales.size(), 1u); EXPECT_FLOAT_EQ(scales[0].time, 0.f); EXPECT_FLOAT3_EQ(scales[0].value, 5.f, -6.f, 3.5f); } // 3rd track. { const RawAnimation::JointTrack::Translations& translations = output.tracks[2].translations; EXPECT_EQ(translations.size(), 2u); EXPECT_FLOAT_EQ(translations[0].time, .5f); EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f); EXPECT_FLOAT_EQ(translations[1].time, .7f); EXPECT_FLOAT3_EQ(translations[1].value, 18.f, 27.f, 36.f); const RawAnimation::JointTrack::Rotations& rotations = output.tracks[2].rotations; EXPECT_EQ(rotations.size(), 2u); EXPECT_FLOAT_EQ(rotations[0].time, .5f); EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f); EXPECT_FLOAT_EQ(rotations[1].time, .7f); EXPECT_QUATERNION_EQ(rotations[1].value, -1.f, 0.f, 0.f, 0.f); const RawAnimation::JointTrack::Scales& scales = output.tracks[2].scales; EXPECT_EQ(scales.size(), 2u); EXPECT_FLOAT_EQ(scales[0].time, .5f); EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f); EXPECT_FLOAT_EQ(scales[1].time, .7f); EXPECT_FLOAT3_EQ(scales[1].value, 10.f, 10.f, 10.f); } } }