// // Created by martin on 12.11.21. // #ifndef ANIMTESTBED_ANIMNODE_H #define ANIMTESTBED_ANIMNODE_H #include #include "AnimationController.h" struct AnimNode { AnimNode(AnimationController* animation_controller) : m_animation_controller(animation_controller) {} virtual ~AnimNode() {}; std::string m_name; float m_current_time; AnimationController* m_animation_controller; ozz::vector m_local_matrices; virtual void Reset() { m_current_time = 0.f; } virtual void Update(float dt) { m_current_time += dt; } virtual void Evaluate(ozz::vector* local_matrices) = 0; virtual void DrawDebugUi() {}; }; #endif //ANIMTESTBED_ANIMNODE_H