//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_ #define OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_ #include #include #include #include "ozz/base/platform.h" namespace ozz { namespace memory { // Forwards declare Allocator class. class Allocator; // Defines the default allocator accessor. Allocator* default_allocator(); // Set the default allocator, used for all dynamic allocation inside ozz. // Returns current memory allocator, such that in can be restored if needed. Allocator* SetDefaulAllocator(Allocator* _allocator); // Defines an abstract allocator class. // Implements helper methods to allocate/deallocate POD typed objects instead of // raw memory. // Implements New and Delete function to allocate C++ objects, as a replacement // of new and delete operators. class Allocator { public: // Default virtual destructor. virtual ~Allocator() {} // Next functions are the pure virtual functions that must be implemented by // allocator concrete classes. // Allocates _size bytes on the specified _alignment boundaries. // Allocate function conforms with standard malloc function specifications. virtual void* Allocate(size_t _size, size_t _alignment) = 0; // Frees a block that was allocated with Allocate or Reallocate. // Argument _block can be nullptr. // Deallocate function conforms with standard free function specifications. virtual void Deallocate(void* _block) = 0; }; } // namespace memory // ozz replacement for c++ operator new with, used to allocate with an // ozz::memory::Allocator. Delete must be used to deallocate such object. // It can be used for constructor with no argument: // Type* object = New(); // or any number of argument: // Type* object = New(1,2,3,4); template _Ty* New(_Args&&... _args) { void* alloc = memory::default_allocator()->Allocate(sizeof(_Ty), alignof(_Ty)); return new (alloc) _Ty(std::forward<_Args>(_args)...); } template void Delete(_Ty* _object) { if (_object) { // Prevents from false "unreferenced parameter" warning when _Ty has no // explicit destructor. (void)_object; _object->~_Ty(); memory::default_allocator()->Deallocate(_object); } } } // namespace ozz #endif // OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_