//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_ #define OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_ #include "ozz/base/platform.h" #include "ozz/base/span.h" namespace ozz { // Forward declaration of math structures. namespace math { struct SoaTransform; } namespace animation { // Forward declares the animation type to sample. class Animation; // Forward declares the cache object used by the SamplingJob. class SamplingCache; // Samples an animation at a given time ratio in the unit interval [0,1] (where // 0 is the beginning of the animation, 1 is the end), to output the // corresponding posture in local-space. // SamplingJob uses a cache (aka SamplingCache) to store intermediate values // (decompressed animation keyframes...) while sampling. This cache also stores // pre-computed values that allows drastic optimization while playing/sampling // the animation forward. Backward sampling works, but isn't optimized through // the cache. The job does not owned the buffers (in/output) and will thus not // delete them during job's destruction. struct SamplingJob { // Default constructor, initializes default values. SamplingJob(); // Validates job parameters. Returns true for a valid job, or false otherwise: // -if any input pointer is nullptr // -if output range is invalid. bool Validate() const; // Runs job's sampling task. // The job is validated before any operation is performed, see Validate() for // more details. // Returns false if *this job is not valid. bool Run() const; // Time ratio in the unit interval [0,1] used to sample animation (where 0 is // the beginning of the animation, 1 is the end). It should be computed as the // current time in the animation , divided by animation duration. // This ratio is clamped before job execution in order to resolves any // approximation issue on range bounds. float ratio; // The animation to sample. const Animation* animation; // A cache object that must be big enough to sample *this animation. SamplingCache* cache; // Job output. // The output range to be filled with sampled joints during job execution. // If there are less joints in the animation compared to the output range, // then remaining SoaTransform are left unchanged. // If there are more joints in the animation, then the last joints are not // sampled. span output; }; namespace internal { // Soa hot data to interpolate. struct InterpSoaFloat3; struct InterpSoaQuaternion; } // namespace internal // Declares the cache object used by the workload to take advantage of the // frame coherency of animation sampling. class SamplingCache { public: // Constructs an empty cache. The cache needs to be resized with the // appropriate number of tracks before it can be used with a SamplingJob. SamplingCache(); // Constructs a cache that can be used to sample any animation with at most // _max_tracks tracks. _num_tracks is internally aligned to a multiple of // soa size, which means max_tracks() can return a different (but bigger) // value than _max_tracks. explicit SamplingCache(int _max_tracks); // Deallocates cache. ~SamplingCache(); // Resize the number of joints that the cache can support. // This also implicitly invalidate the cache. void Resize(int _max_tracks); // Invalidate the cache. // The SamplingJob automatically invalidates a cache when required // during sampling. This automatic mechanism is based on the animation // address and sampling time ratio. The weak point is that it can result in a // crash if ever the address of an animation is used again with another // animation (could be the result of successive call to delete / new). // Therefore it is recommended to manually invalidate a cache when it is // known that this cache will not be used for with an animation again. void Invalidate(); // The maximum number of tracks that the cache can handle. int max_tracks() const { return max_soa_tracks_ * 4; } int max_soa_tracks() const { return max_soa_tracks_; } private: // Disables copy and assignation. SamplingCache(SamplingCache const&); void operator=(SamplingCache const&); friend struct SamplingJob; // Steps the cache in order to use it for a potentially new animation and // ratio. If the _animation is different from the animation currently cached, // or if the _ratio shows that the animation is played backward, then the // cache is invalidated and reseted for the new _animation and _ratio. void Step(const Animation& _animation, float _ratio); // The animation this cache refers to. nullptr means that the cache is invalid. const Animation* animation_; // The current time ratio in the animation. float ratio_; // The number of soa tracks that can store this cache. int max_soa_tracks_; // Soa hot data to interpolate. internal::InterpSoaFloat3* soa_translations_; internal::InterpSoaQuaternion* soa_rotations_; internal::InterpSoaFloat3* soa_scales_; // Points to the keys in the animation that are valid for the current time // ratio. int* translation_keys_; int* rotation_keys_; int* scale_keys_; // Current cursors in the animation. 0 means that the cache is invalid. int translation_cursor_; int rotation_cursor_; int scale_cursor_; // Outdated soa entries. One bit per soa entry (32 joints per byte). uint8_t* outdated_translations_; uint8_t* outdated_rotations_; uint8_t* outdated_scales_; }; } // namespace animation } // namespace ozz #endif // OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_