//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_ #define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_ #include "ozz/animation/offline/fbx/fbx.h" #include "ozz/animation/offline/tools/import2ozz.h" namespace ozz { namespace animation { namespace offline { struct RawSkeleton; namespace fbx { bool ExtractSkeleton(FbxSceneLoader& _loader, const OzzImporter::NodeType& _types, RawSkeleton* _skeleton); } // namespace fbx } // namespace offline } // namespace animation } // namespace ozz #endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_