// // Created by martin on 04.02.22. // #include "AnimGraph/AnimGraph.h" #include "AnimGraph/AnimGraphEditor.h" #include "AnimGraph/AnimGraphResource.h" #include "catch.hpp" #include "ozz/base/io/archive.h" #include "ozz/base/io/stream.h" #include "ozz/base/log.h" bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) { assert(filename); ozz::io::File file(filename, "rb"); if (!file.opened()) { ozz::log::Err() << "Failed to open skeleton file " << filename << "." << std::endl; return false; } ozz::io::IArchive archive(&file); if (!archive.TestTag()) { ozz::log::Err() << "Failed to load skeleton instance from file " << filename << "." << std::endl; return false; } // Once the tag is validated, reading cannot fail. archive >> skeleton; return true; } TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") { AnimGraphResource graph_resource; graph_resource.clear(); graph_resource.m_name = "AnimSamplerGraph"; // Prepare graph inputs and outputs size_t walk_node_index = graph_resource.addNode(AnimNodeResourceFactory("AnimSampler")); AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index]; walk_node.m_name = "WalkAnim"; walk_node.m_socket_accessor->SetPropertyValue( "Filename", std::string("media/Walking-loop.ozz")); AnimNodeResource& graph_node = graph_resource.m_nodes[0]; graph_node.m_socket_accessor->RegisterInput("GraphOutput", nullptr); graph_resource.connectSockets( walk_node, "Output", graph_resource.getGraphOutputNode(), "GraphOutput"); graph_resource.saveToFile("AnimSamplerGraph.animgraph.json"); AnimGraphResource graph_resource_loaded; graph_resource_loaded.loadFromFile("AnimSamplerGraph.animgraph.json"); AnimGraph graph; graph_resource_loaded.createInstance(graph); AnimGraphContext graph_context; ozz::animation::Skeleton skeleton; REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz")); graph_context.m_skeleton = &skeleton; REQUIRE(graph.init(graph_context)); REQUIRE(graph.m_nodes.size() == 3); REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree"); REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree"); REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler"); // connections within the graph AnimSamplerNode* anim_sampler_walk = dynamic_cast(graph.m_nodes[2]); BlendTreeNode* graph_output_node = dynamic_cast(graph.m_nodes[0]); // check node input dependencies size_t anim_sampler_index = anim_sampler_walk->m_index; REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1); CHECK( graph.m_node_output_connections[anim_sampler_index][0].m_target_node == graph_output_node); // Ensure animation sampler nodes use the correct files REQUIRE(anim_sampler_walk->m_filename == "media/Walking-loop.ozz"); REQUIRE(anim_sampler_walk->m_animation != nullptr); // Ensure that outputs are properly propagated. AnimData output; output.m_local_matrices.resize(skeleton.num_soa_joints()); graph.SetOutput("GraphOutput", &output); REQUIRE(anim_sampler_walk->o_output == &output); WHEN("Emulating Graph Evaluation") { CHECK(graph.m_anim_data_allocator.size() == 0); anim_sampler_walk->Evaluate(graph_context); } graph_context.freeAnimations(); } /* * Checks that node const inputs are properly set. */ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") { AnimGraphResource graph_resource; graph_resource.clear(); graph_resource.m_name = "AnimSamplerSpeedScaleGraph"; // Prepare graph inputs and outputs size_t walk_node_index = graph_resource.addNode(AnimNodeResourceFactory("AnimSampler")); size_t speed_scale_node_index = graph_resource.addNode(AnimNodeResourceFactory("SpeedScale")); AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index]; walk_node.m_name = "WalkAnim"; walk_node.m_socket_accessor->SetPropertyValue( "Filename", std::string("media/Walking-loop.ozz")); AnimNodeResource& speed_scale_node = graph_resource.m_nodes[speed_scale_node_index]; speed_scale_node.m_name = "SpeedScale"; float speed_scale_value = 1.35f; speed_scale_node.m_socket_accessor->SetInputValue( "SpeedScale", speed_scale_value); AnimNodeResource& graph_node = graph_resource.m_nodes[0]; graph_node.m_socket_accessor->RegisterInput("GraphOutput", nullptr); graph_resource.connectSockets(walk_node, "Output", speed_scale_node, "Input"); graph_resource.connectSockets( speed_scale_node, "Output", graph_resource.getGraphOutputNode(), "GraphOutput"); graph_resource.saveToFile("AnimSamplerSpeedScaleGraph.animgraph.json"); AnimGraphResource graph_resource_loaded; graph_resource_loaded.loadFromFile( "AnimSamplerSpeedScaleGraph.animgraph.json"); Socket* speed_scale_resource_loaded_input = graph_resource_loaded.m_nodes[speed_scale_node_index] .m_socket_accessor->GetInputSocket("SpeedScale"); REQUIRE(speed_scale_resource_loaded_input != nullptr); REQUIRE_THAT( speed_scale_resource_loaded_input->m_value.float_value, Catch::Matchers::WithinAbs(speed_scale_value, 0.1)); AnimGraph graph; graph_resource_loaded.createInstance(graph); REQUIRE_THAT(*dynamic_cast(graph.m_nodes[speed_scale_node_index])->i_speed_scale, Catch::Matchers::WithinAbs(speed_scale_value, 0.1)); } TEST_CASE("Blend2Graph", "[AnimGraphResource]") { AnimGraphResource graph_resource; graph_resource.clear(); graph_resource.m_name = "WalkRunBlendGraph"; // Prepare graph inputs and outputs size_t walk_node_index = graph_resource.addNode(AnimNodeResourceFactory("AnimSampler")); size_t run_node_index = graph_resource.addNode(AnimNodeResourceFactory("AnimSampler")); size_t blend_node_index = graph_resource.addNode(AnimNodeResourceFactory("Blend2")); AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index]; walk_node.m_name = "WalkAnim"; walk_node.m_socket_accessor->SetPropertyValue( "Filename", std::string("media/Walking-loop.ozz")); AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index]; run_node.m_socket_accessor->SetPropertyValue( "Filename", std::string("media/Running0-loop.ozz")); run_node.m_name = "RunAnim"; AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index]; blend_node.m_name = "BlendWalkRun"; AnimNodeResource& graph_node = graph_resource.m_nodes[0]; graph_node.m_socket_accessor->RegisterInput("GraphOutput", nullptr); REQUIRE(graph_node.m_socket_accessor->m_inputs.size() == 1); REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0); REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1); graph_resource.connectSockets(walk_node, "Output", blend_node, "Input0"); graph_resource.connectSockets(run_node, "Output", blend_node, "Input1"); graph_resource.connectSockets( blend_node, "Output", graph_resource.getGraphOutputNode(), "GraphOutput"); graph_resource.saveToFile("Blend2Graph.animgraph.json"); AnimGraphResource graph_resource_loaded; graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json"); AnimGraph graph; graph_resource_loaded.createInstance(graph); AnimGraphContext graph_context; ozz::animation::Skeleton skeleton; REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz")); graph_context.m_skeleton = &skeleton; REQUIRE(graph.init(graph_context)); REQUIRE(graph.m_nodes.size() == 5); REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree"); REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree"); REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler"); REQUIRE(graph.m_nodes[3]->m_node_type_name == "AnimSampler"); REQUIRE(graph.m_nodes[4]->m_node_type_name == "Blend2"); // connections within the graph AnimSamplerNode* anim_sampler_walk = dynamic_cast(graph.m_nodes[2]); AnimSamplerNode* anim_sampler_run = dynamic_cast(graph.m_nodes[3]); Blend2Node* blend2_instance = dynamic_cast(graph.m_nodes[4]); // check node input dependencies size_t anim_sampler_index0 = anim_sampler_walk->m_index; size_t anim_sampler_index1 = anim_sampler_run->m_index; size_t blend_index = blend2_instance->m_index; REQUIRE(graph.m_node_input_connections[blend_index].size() == 2); CHECK( graph.m_node_input_connections[blend_index][0].m_source_node == anim_sampler_walk); CHECK( graph.m_node_input_connections[blend_index][1].m_source_node == anim_sampler_run); REQUIRE(graph.m_node_output_connections[anim_sampler_index0].size() == 1); CHECK( graph.m_node_output_connections[anim_sampler_index0][0].m_target_node == blend2_instance); REQUIRE(graph.m_node_output_connections[anim_sampler_index1].size() == 1); CHECK( graph.m_node_output_connections[anim_sampler_index1][0].m_target_node == blend2_instance); // Ensure animation sampler nodes use the correct files REQUIRE(anim_sampler_walk->m_filename == "media/Walking-loop.ozz"); REQUIRE(anim_sampler_walk->m_animation != nullptr); REQUIRE(anim_sampler_run->m_filename == "media/Running0-loop.ozz"); REQUIRE(anim_sampler_run->m_animation != nullptr); WHEN("Emulating Graph Evaluation") { CHECK(graph.m_anim_data_allocator.size() == 0); CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output); CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output); const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput"); AnimData* graph_output = static_cast(*graph_output_socket->m_reference.ptr_ptr); CHECK( graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints()); CHECK( blend2_instance->o_output == *graph_output_socket->m_reference.ptr_ptr); } graph_context.freeAnimations(); } TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") { int node_id = 3321; int input_index = 221; int output_index = 125; int parsed_node_id; int parsed_input_index; int parsed_output_index; int attribute_id = GenerateInputAttributeId(node_id, input_index); SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index); CHECK(node_id == parsed_node_id); CHECK(input_index == parsed_input_index); attribute_id = GenerateOutputAttributeId(node_id, output_index); SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index); CHECK(node_id == parsed_node_id); CHECK(output_index == parsed_output_index); } TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") { AnimGraphResource graph_resource_origin; graph_resource_origin.clear(); graph_resource_origin.m_name = "TestInputOutputGraph"; size_t float_to_vec3_node_index = graph_resource_origin.addNode( AnimNodeResourceFactory("MathFloatToVec3Node")); AnimNodeResource& graph_output_node = graph_resource_origin.getGraphOutputNode(); graph_output_node.m_socket_accessor->RegisterInput( "GraphFloatOutput", nullptr); graph_output_node.m_socket_accessor->RegisterInput( "GraphVec3Output", nullptr); AnimNodeResource& graph_input_node = graph_resource_origin.getGraphInputNode(); graph_input_node.m_socket_accessor->RegisterOutput( "GraphFloatInput", nullptr); // Prepare graph inputs and outputs AnimNodeResource& float_to_vec3_node = graph_resource_origin.m_nodes[float_to_vec3_node_index]; REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", graph_output_node, "GraphFloatOutput")); REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", float_to_vec3_node, "Input0")); REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", float_to_vec3_node, "Input1")); REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", float_to_vec3_node, "Input2")); REQUIRE(graph_resource_origin.connectSockets( float_to_vec3_node, "Output", graph_output_node, "GraphVec3Output")); WHEN("Saving and loading graph resource") { const char* filename = "ResourceSaveLoadGraphInputs.json"; graph_resource_origin.saveToFile(filename); AnimGraphResource graph_resource_loaded; graph_resource_loaded.loadFromFile(filename); const AnimNodeResource& graph_loaded_output_node = graph_resource_loaded.m_nodes[0]; const AnimNodeResource& graph_loaded_input_node = graph_resource_loaded.m_nodes[1]; THEN("Graph inputs and outputs must be in loaded resource as well.") { REQUIRE( graph_output_node.m_socket_accessor->m_inputs.size() == graph_loaded_output_node.m_socket_accessor->m_inputs.size()); REQUIRE( graph_input_node.m_socket_accessor->m_outputs.size() == graph_loaded_input_node.m_socket_accessor->m_outputs.size()); REQUIRE( graph_loaded_input_node.m_socket_accessor->GetOutputSocket( "GraphFloatInput") != nullptr); REQUIRE( graph_loaded_output_node.m_socket_accessor->GetInputSocket( "GraphFloatOutput") != nullptr); REQUIRE( graph_loaded_output_node.m_socket_accessor->GetInputSocket( "GraphVec3Output") != nullptr); WHEN("Instantiating an AnimGraph") { AnimGraph anim_graph; graph_resource_loaded.createInstance(anim_graph); REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr); REQUIRE( anim_graph.getInputPtr("GraphFloatInput") == anim_graph.m_input_buffer); float graph_float_input = 123.456f; anim_graph.SetInput("GraphFloatInput", &graph_float_input); AND_WHEN("Evaluating Graph") { AnimGraphContext context; context.m_graph = &anim_graph; anim_graph.init(context); // GraphFloatOutput is directly connected to GraphFloatInput therefore // we need to get the pointer here. float* graph_float_ptr = nullptr; graph_float_ptr = anim_graph.GetOutputPtr("GraphFloatOutput"); Vec3 graph_vec3_output; anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output); anim_graph.updateTime(0.f); anim_graph.evaluate(context); THEN("output vector components equal the graph input vaulues") { CHECK(graph_float_ptr == &graph_float_input); CHECK(graph_vec3_output.v[0] == graph_float_input); CHECK(graph_vec3_output.v[1] == graph_float_input); CHECK(graph_vec3_output.v[2] == graph_float_input); } context.freeAnimations(); } } } } } TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") { AnimGraphResource graph_resource_origin; graph_resource_origin.clear(); graph_resource_origin.m_name = "TestInputOutputGraph"; size_t math_add0_node_index = graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode")); size_t math_add1_node_index = graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode")); AnimNodeResource& graph_output_node = graph_resource_origin.getGraphOutputNode(); graph_output_node.m_socket_accessor->RegisterInput( "GraphFloat0Output", nullptr); graph_output_node.m_socket_accessor->RegisterInput( "GraphFloat1Output", nullptr); graph_output_node.m_socket_accessor->RegisterInput( "GraphFloat2Output", nullptr); AnimNodeResource& graph_input_node = graph_resource_origin.getGraphInputNode(); graph_input_node.m_socket_accessor->RegisterOutput( "GraphFloatInput", nullptr); // Prepare graph inputs and outputs AnimNodeResource& math_add0_node = graph_resource_origin.m_nodes[math_add0_node_index]; AnimNodeResource& math_add1_node = graph_resource_origin.m_nodes[math_add1_node_index]; // direct output REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", graph_output_node, "GraphFloat0Output")); // add0 node REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", math_add0_node, "Input0")); REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", math_add0_node, "Input1")); REQUIRE(graph_resource_origin.connectSockets( math_add0_node, "Output", graph_output_node, "GraphFloat1Output")); // add1 node REQUIRE(graph_resource_origin.connectSockets( math_add0_node, "Output", math_add1_node, "Input0")); REQUIRE(graph_resource_origin.connectSockets( graph_input_node, "GraphFloatInput", math_add1_node, "Input1")); REQUIRE(graph_resource_origin.connectSockets( math_add1_node, "Output", graph_output_node, "GraphFloat2Output")); WHEN("Saving and loading graph resource") { const char* filename = "ResourceSaveLoadGraphInputs.json"; graph_resource_origin.saveToFile(filename); AnimGraphResource graph_resource_loaded; graph_resource_loaded.loadFromFile(filename); const AnimNodeResource& graph_loaded_output_node = graph_resource_loaded.m_nodes[0]; const AnimNodeResource& graph_loaded_input_node = graph_resource_loaded.m_nodes[1]; WHEN("Instantiating an AnimGraph") { AnimGraph anim_graph; graph_resource_loaded.createInstance(anim_graph); REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr); REQUIRE( anim_graph.getInputPtr("GraphFloatInput") == anim_graph.m_input_buffer); float graph_float_input = 123.456f; anim_graph.SetInput("GraphFloatInput", &graph_float_input); AND_WHEN("Evaluating Graph") { AnimGraphContext context; context.m_graph = &anim_graph; // float0 output is directly connected to the graph input, therefore // we have to get a ptr to the input data here. float* float0_output_ptr = nullptr; float float1_output = -1.f; float float2_output = -1.f; float0_output_ptr = anim_graph.GetOutputPtr("GraphFloat0Output"); anim_graph.SetOutput("GraphFloat1Output", &float1_output); anim_graph.SetOutput("GraphFloat2Output", &float2_output); anim_graph.updateTime(0.f); anim_graph.evaluate(context); THEN("output vector components equal the graph input vaulues") { CHECK(*float0_output_ptr == Approx(graph_float_input)); CHECK(float1_output == Approx(graph_float_input * 2.f)); REQUIRE_THAT( float2_output, Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10)); } context.freeAnimations(); } } } }