AnimTestbed/3rdparty/imgui-node-editor/examples/application/include/application.h

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# pragma once
# include <imgui.h>
# include <string>
# include <memory>
struct Platform;
struct Renderer;
struct Application
{
Application(const char* name);
Application(const char* name, int argc, char** argv);
~Application();
bool Create(int width = -1, int height = -1);
int Run();
void SetTitle(const char* title);
bool Close();
void Quit();
const std::string& GetName() const;
ImFont* DefaultFont() const;
ImFont* HeaderFont() const;
ImTextureID LoadTexture(const char* path);
ImTextureID CreateTexture(const void* data, int width, int height);
void DestroyTexture(ImTextureID texture);
int GetTextureWidth(ImTextureID texture);
int GetTextureHeight(ImTextureID texture);
virtual void OnStart() {}
virtual void OnStop() {}
virtual void OnFrame(float deltaTime) {}
virtual ImGuiWindowFlags GetWindowFlags() const;
virtual bool CanClose() { return true; }
private:
void RecreateFontAtlas();
void Frame();
std::string m_Name;
std::string m_IniFilename;
std::unique_ptr<Platform> m_Platform;
std::unique_ptr<Renderer> m_Renderer;
ImGuiContext* m_Context = nullptr;
ImFont* m_DefaultFont = nullptr;
ImFont* m_HeaderFont = nullptr;
};
int Main(int argc, char** argv);