//
// Created by martin on 10.12.21.
//

#ifndef ANIMTESTBED_OZZUTILS_H
#define ANIMTESTBED_OZZUTILS_H

#include <ozz/base/maths/transform.h>
#include "ozz/animation/runtime/animation.h"

void calc_bone_translation(
    float ratio,
    int i_bone_idx,
    const ozz::animation::Animation* i_animation,
    ozz::math::Transform& o_transform);

#endif  //ANIMTESTBED_OZZUTILS_H
